
using System;
using UnityEngine;
using UnityEngine.Events;

namespace Main.Dialogue
{
    [Serializable]
    public class DialoguePiece
    {
        [Header("对话详情")]
        public Sprite faceImage;
        public bool onLeft;
        public string name;
        public bool hasToPause;
        [TextArea]
        public string dialogueText;
        [HideInInspector]
        public bool isDone;
    }
}
